Play Actions
Below are some sketches I created of what the play actions for my game, Garden Mania, might look like.
My plan is to show players a map of the US with the color coded hardiness zones and allow them to pick which state they want to work in. (The outline of the states will be there, I just couldn't draw them all.) They will then be brought to a screen where they can pick a gardening job they would like to be hired for. It'll show the location and type of job.
Once they are in their garden, they will be able to access the menu, inventory, and facts about the hardiness zone using the bar at the bottom of the screen. They will be able to navigate and rotate the garden view by moving their mouse to the edge of the screen, using the arrows on their keyboard, and clicking and dragging. Once they find a spot they would like to plant a tree or some other plant, they can click on the spot on the ground, choose the "plant" icon, and the inventory will pop up. I'm imagining the ground looking sort of like a grid where players can pick a square they want to do a specific action in.
Once in the menu, the property description and objectives will be clearly stated, along with a check mark next to completed objectives. The inventory can be categorized by type of plant, price, or hardiness zone. The budget will always be visible when in the menu or on the main screen and money will be subtracted from the budget as they purchase plants. At the moment, I have an objective on here as "place pavers on dirt path". I haven't decided if I'll definitely include objectives like that since the game is supposed to be about gardening specifically.
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